Splet有人能解释一下萨沙·威廉的银幕外例子是如何工作的吗? 在他的offscreen example中,看起来场景应该首先渲染到屏幕外的帧缓冲区,然后添加到第二个渲染器上。 然而,我不太明白这是如何发生的,在命令缓冲区构建代码中,我不知道屏幕外的帧缓冲区最终是如何呈现的 …Splet31. mar. 2024 · At a high-level, a swapchain is a mechanism for getting contents from a back buffer, where you've rendered something into a surface, into a front buffer, where it …
Composition swapchain programming guide - Win32 apps
Splet30. avg. 2013 · when the task of rendering the scene to the backbuffer is completed the front- and backbuffer are switched so that the backbuffer is now the front (that is, the … Splet20. mar. 2024 · 就像任何COM对象一样,我们首先定义指针,然后再由一个函数为我们创建该对象。. swapchain->GetBuffer (0, __uuidof (ID3D11Texture2D), (LPVOID*)&pBackBuffer); GetBuffer ()函数的作用是在交换链上找到后缓冲区,并使用它创建 pBackBuffer 纹理对象。. 第一个参数是要获取后缓冲区的 ... lymphangiectasia duodenum pathology
What Is a Swap Chain? (Direct3D 9) - Win32 apps Microsoft Learn
Splet06. nov. 2009 · frontBuffer: Microsoft.DirectX.Direct3D.Surface [in, out] A Surface object that receives a copy of the swap chain's front buffer. The data is returned in successive … Splet20. okt. 2024 · The process of moving the back buffer to the front buffer is called surface flipping. Because the graphics card simply uses a pointer to a surface to represent the … Splet[PATCH v3 1/2] wined3d: Allow retrieving the frontbuffer from a wined3d swapchain. Zebediah Figura 8 Apr 2024 8 Apr '23lymphangiectasia in dogs prognosis